
Catherine Laartii
Providence Guard Templis Dragonaors
9
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Posted - 2013.04.22 03:14:00 -
[1] - Quote
CCP Rise wrote: Hyperion:
Gallente Battleship Skill Bonuses: +10% Large Hybrid Turret damage +7.5% Armor Repair amount
Dominix:
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
This is shameful, inconsistant, and easily fixable, which further compounds my bewilderment in CCP'S choice of bonuses. Here's how to fix these lopsided gallente bonuses to make it as streamlined as the new Megathron (which is going to be astonishingly awesome)
1. Switch the Armor Repair bonus from the Hyperion to the Dominix. This will turn the Domi into a battleship-sized, potato-shaped Myrmidon, whose bonuses fit in perfectly with its 7 low slots. This also solves the problem with appropriating bonuses to its variants.
2. Meanwhile, the Hyperion will have the absent repair bonus replaced with a firing rate bonus. This balances the Hyperion's issue of choosing between maximizing its dps and tank. The concept of an "attack" battleship is flawed in the sense that battleships by themselves can never be mobile attack vessels in any sense. The solution to that, obviously is to increase damage projection and availability. This is evidenced in the Megathron's new heavy role. Why not make the Hyperion more of an "Attack" battleship than the Megathron and Dominix, since it tends to work well shield tanked anyway? The megathron will be usable for armor fleets in any situation, while the harder-hitting hyperion can be used either for sniping or heavy damage dealing while moderately shield or armor tanked.
3. Since tiercide will be adjusting the manufacturing costs of each of these ships accordingly, true "balancing" will come about when ALL the ships are useful in their particular niches they fill well. With their current bonuses and manufacturing being adjusted as they stand now, the hyperion will drop BELOW the dominix in price because of demand, and the Megathron will rise above where the hyperion is, if the bar is set around or between the current hyperion and megathron manufacturing costs.
4. Consistency: This thread does not have it. The amarrian ship line is now a shining example of consistency for training lines. The ship line for the gallente should be as follows: Vexor>Myrmidon>Dominix = tanky, multipurpose drone boats usable for PVE or PVP Thorax>Brutix>Megathron = high dps, pvp-centric blasterboats with limited fitting flexibility but massive combat potential Thorax>Talos>Hyperion = Priemier damage dealers; strictly offensively-oriented vessels with unparalleled damage, good fitting flexibility, excellent pvp flexibility.
The end result would look like this:
Hyperion:
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret damage +5% Large Hybrid Turret Firing Rate
(keeps 8/5/6 slot loadout, slightly more HP adjusted to shields)
Dominix:
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +7.5% Armor Repair amount
(Potato Myrm will be immensely effective. Power creep does not apply as severely to this as others because it will be on-par tank wise with the abby and maelstrom. Caldari hybrid boats can be fixed by increasing rail range, which will smooth out difficulties with hybrid crossover. I will be talking about that in the Caldari ships thread, because what has NOT been done to the poor, poor rokh is awful. No damage still.)
Anyway, just an idea. Critiques welcome, because I honestly want to find another idea that's better than this AND whatever CCP wants for the domi and hyperion. |